Principal Software Engineer - Content Lifecycle

Roblox
San Mateo, California, United States
Full Time
On Site
Senior
USD 295,250 – 345,040
Bachelor Degree
Engineering Information Technology Telecommunications

Posted 2 days ago

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Excellent 4.7

Job summary

The role involves leading the architecture and design of content creation workflows on Roblox platform, focusing on scalability, performance, and collaborative features. Requires extensive C++ experience, game engine knowledge, and ability to mentor engineering teams.

Responsibilities

This role involves leading the architecture and design of workflows on Roblox Studio and the platform to enable the community to collaborate at scale by creating, sharing, and managing reusable content. Responsibilities include planning and delivering complex technical features end-to-end in the game engine and Studio, establishing technical direction, and mentoring engineers.

Qualifications

Automation Testing C++ Game Engine Mentoring Multi-player Systems Performance Optimization Software Architecture Systems Design

Candidates must have at least 8+ years of experience working on challenging problems within large-scale C++ codebases, including experience with the core components of a multi-player game engine addressing scale, performance, and latency. A Bachelor's degree in Computer Science or equivalent practical experience is required.

English

Company

Roblox

Roblox

Software Development
Location
San Mateo, California, United States
Website
roblox.com

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Excellent 4.7
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