Principal Software Engineer, Physics

Roblox
San Mateo, California, United States
Full Time
Hybrid
Senior
USD 295,250 – 345,040
Bachelor Degree
Software Science Rnd Non Medical

Posted 2 days ago

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Excellent 4.7

Job summary

Roblox is seeking a Principal Software Engineer to innovate, optimize, and develop their distributed physics engine for real-time, online multiplayer environments, focusing on high-performance C++ programming, physics simulation techniques, and SDK integration.

Responsibilities

Innovate and implement powerful physics features and mathematical models for Roblox's proprietary distributed physics engine. Optimize engine performance and robustness while collaborating with internal teams to enhance the user experience.

Qualifications

C++ Mathematics Multithreading Numerical Methods Online Multiplayer Physics Performance Engineering Physics SDKs (PhysX, Havok, Bullet) Physics Simulation Real-Time Physics SIMD Optimization

Requires 8+ years of professional experience in high-performance C++ development and expertise in real-time physics simulations. Candidates should be proficient in numerical methods, SIMD optimization, and physics SDKs like PhysX or Havok.

English

Benefits

Equity Compensation

Company

Roblox

Roblox

Software Development
Location
San Mateo, California, United States
Website
roblox.com

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Excellent 4.7
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